I love stories about
creativity and diversity,
so I started sharing mine.
Pairing is caring
“It takes 2 to tango!” This could be the motto of pairing: 2 for thinking, 2 for daring, 2 for learning, 2 for growing. One navigator who asks questions, challenges ideas, and anticipates the upcoming journey; one driver who generates ideas, and executes. Our universe is full of successful pairings: Chewbacca and Han Solo, Mulder and Scully, Buzz Lightyear and Woody, Lennon and McCartney, Holmes and Watson, you name it…
Please note: this talk is the fruit of two (passionate) heads: Shyamala Umamaheswaran‘s and mine.
I wish you to fail
Behind this harsh-sounding wish, there is a caring and wholehearted call for all of us (engineers, designers, beginners, managers, etc.) to reconsider our definition of success and to shift our mindsets from knower to learner.
In an economy glorifying expertise, performance, instant delivery, and fearing uncertainty, it can sound pretty nonsensical to formulate such wish.
However, failing might be the best thing we can do. Failing is a skill worth getting and growing. Indeed when we allow ourselves to fail, we indulge ourselves to try new things, to explore both the problem and solution spaces, and we actively include others by openly displaying vulnerability.
Read article – Transcript – Slides (coming soon)
Confessions of a Serial
Killer (of Ideas)
Day to day in our worklife we cultivate ideas: we prepare our mind for it, we plant the seed of it in our thoughts, we make them grow, we get excited about their beauty, and then we kill them! Hopefully not all of them, hopefully just the ones we want to keep growing to turn them one day into something real. It requires discipline and a strong sense of direction. Creative workers are serial killers of ideas. We do it every day and we do it well! Except that sometimes our inner killer gets a bit distracted by some factors and then our whole ecosystem sinks. Who are our enemies and how to get over it? Sharpen your… pens, here we go!
Link to article – Link to video (coming soon)
A world Without Designers
(Enabling UX in Teams)
This is not about the “future of mobility”. It is not about crazy interfaces one can control by the power of the mind. The reason for this: to build the future we have to fix the present.
This talk is about getting rid of the trinity legacy: legacy systems, legacy mindsets, and legacy methods.
How can designers enable their team mates so ownership of what is seen as design tasks is delegated to other roles? What is the value in such? What are the challenges? What is the essence of the role of a designer in a product team?
Link to article (coming soon) – Link to transcript